Latest Release - Soughing Forest - April 17, 2026
An ancient woodland stretches across the land, its roots sunk deep into a forgotten age when a forest kingdom once flourished beneath its boughs.
Read more →Thanks for adventuring with us.
We’re now looking for either a small group of GM’s or totally new players to run through the opening chapters of the first release Adventure.
At last night’s meeting, we made a change to how we build and release our content—one that should get more playable material into your hands, sooner.
Read more →An ancient woodland stretches across the land, its roots sunk deep into a forgotten age when a forest kingdom once flourished beneath its boughs.
Read more →For a long time now, we have had a map workflow that simply worked. Like many things in module development, it was built through experience rather than theory. Over time we settled into a rhythm:
Paint our maps in Clip Studio Paint at high detail, export them, convert them to WebP, and move on to the next thing.
Reliable. Predictable. Good results.
Then Foundry V14 arrived. And suddenly we found ourselves wondering: Do we actually need to rethink everything?
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