FoundryModules.com

Welcome

Thanks for adventuring with us.

Progress

Third (and final) Play-test Plan

We’re now looking for either a small group of GM’s or totally new players to run through the opening chapters of the first release Adventure.


Latest News - New Workflow

A Small Shift, More Adventures Sooner

At last night’s meeting, we made a change to how we build and release our content—one that should get more playable material into your hands, sooner.

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Latest Release - Soughing Forest - April 17, 2026

An ancient woodland stretches across the land, its roots sunk deep into a forgotten age when a forest kingdom once flourished beneath its boughs.

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Latest Article - What Changed in Foundry V14- May 22, 2026

What Changed in Foundry V14 and Why We Revisited Our Whole Map Pipeline

For a long time now, we have had a map workflow that simply worked. Like many things in module development, it was built through experience rather than theory. Over time we settled into a rhythm:

Paint our maps in Clip Studio Paint at high detail, export them, convert them to WebP, and move on to the next thing.

Reliable. Predictable. Good results.

Then Foundry V14 arrived. And suddenly we found ourselves wondering: Do we actually need to rethink everything?

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