It’s easy to lose track of what’s happening in a fast-moving hobby like tabletop gaming—especially when Foundry VTT updates, module compatibility, and adventure content all shift at their own pace. If you’ve ever felt like you’re one step behind, you’re not alone.
I’ve been there myself—scrambling to keep modules working after a Foundry update, or wondering if that new journal format is worth the switch. As both a module creator and GM, I know how frustrating it is to waste game prep time wrestling with tech instead of building cool encounters.
That’s exactly why I created this News section: to give you a simple, up-to-date window into what I’m working on right now. Whether it’s a new scene in a published adventure, a behind-the-curtain look at a helper module, or just a small fix I finally pushed live—this is where I keep you in the loop.
Each post is short and to the point. Think of it like a workshop update, or the kind of quick “here’s what’s on my desk today” chat you’d get if we shared a game night. It’s informal, practical, and meant to help you stay informed without digging through GitHub commits or Discord scrollbacks.
You’ll also find insights about design choices, feature removals, upcoming experiments, and maybe the occasional rant about Foundry quirks (with solutions, of course). If you’re using one of my modules or just curious what’s coming next, this is the place to check first.
So if you like the sound of practical updates, quick fixes, and a peek behind the scenes of module-making—stick around and check back often. You’ll always find the latest right here on the News page.